Engage. Explore. Evolve:

Redesigning SFMOMA for All

AR Experience

ML Integration

Personalization

Inspiration

As a passionate music lover, I’m often selective with playlists, yet finding one that truly matches my mood can be challenging. One day, while taking photos to capture the moment, I realized how powerfully visuals convey emotions. This sparked an idea: why not connect photos with music? This led me to imagine a way to bridge photos and playlists, intuitively blending my specific mood and moment with the perfect music, without the hassle of browsing countless options.

Role

Product desginer

Timeline

May 2023 - July 2023

Project

Personal Project

tools

Figma / Figjam

Adobe Photoshop

Adobe Illustrator

Overview

The Problem

Unpopular Application

Limited information on exhibitions and insufficient features in the SFMOMA app may deter users, impacting their museum experience.

The Solution

Interactive And Informative Experience

A gamified AR experience can enhance museum visits by letting visitors collect artworks and providing exhibition insights, ticketing, and mapping services.

Design Process

Key Features

Gamified AR Experience

Entertainment with new insights

By leveraging AR technology, the SFMOMA application maximizes user engagement through interactive and immersive experiences, bringing a new dimension to their museum visit.

Exhibition Information

Comprehensive Exhibition Details

Get up-to-date information about exhibitions on view. Users can access details on featured artists, artworks, and additional context, enabling a deeper understanding of the exhibitions and enhancing their overall experience.

Convenient Ticket Purchase

Schedule the visit and skip the line

A seamless in-app ticket purchase feature, allowing users to conveniently and securely buy tickets for museum entry directly from their mobile devices.

Research

Understanding SFMOMA

SFMOMA, the San Francisco Museum of Modern Art, is a leading museum of modern and contemporary art in the U.S. Established in 1935 as the West Coast's first museum dedicated to 20th-century art. Located in downtown San Francisco, SFMOMA aims to be a vibrant cultural center of Bay Area, providing an enjoyable environment for exploration and fostering deep connections with art.

Exploring Challenges

Current Application

Landing

Home

Map

More

Opportunities to improve

Limited available information about the artists and exhibitions, and some of it is outdated and insufficient for a satisfying experience.

The oversized buttons, confusing icons, and flat image map make it challenging for users to intuitively navigate and explore the museum.

SFMOMA 2022 Data Dashboard

In number of 408K visitors for the year of 2022, visitors are coming from…

San Francisco

Other Bay Area

Elsewhere in USA

Elsewhere in CA

Overseas

40%

19%

16%

19%

6%

59%

from San Francisco and other Bay Area counties

Branding Identity

"Simple Yet Bold"

Logo

The bold and minimalist logo, featuring the initials "SFMOMA" in a clean and simple typeface, conveys a sense of modernity and simplicity.

Color palette

Primarily consists of a vibrant red, often used with white or black.

This combination of colors creates a visually striking and energetic identity.

Typography

Typically bold and contemporary, reflecting the museum's commitment to modern and contemporary art.

Research 2

Why Augmented Reality? and why collect them?

01

Bring Entertainment

Drawing inspiration from the mobile game Pokemon Go, collecting AR can naturally encourage users to explore the museum by building their collection as they walk around.

02

Psychology of Collecting

Collecting something brings joy and sense of achievement. By collecting AR artworks, user makes personal connection with the artwork and feel accomplishment.

03

Break the Boundaries

Making opportunities to contemporary artists who works on digital to present their works to user collaborating with artworks of masters in the museum.

Research Insights

I have conducted 10 in-person interviews with individuals who have experienced visiting SFMOMA.

Three of the most significant problems they experienced.

Hard to know about what kinds of exhibitions are on view before visit.

The museum get crowded especially on weekends. Waiting at least 10 minutes to get ticket is not convenient

Don’t see uniqueness than other museums, wish to see more various genres and new features.

How Might We Question

How might we create interactive and immersive AR experiences to engage visitors of all ages and backgrounds?

01

How might we provide up-to-date and comprehensive exhibition information to improve visitors' understanding?

02

How might we facilitate in-app ticketing feature to streamline the visits and reduce wait times?

03

Initial Thinking

Understanding the local characteristics

Art Enthusiasts

San Francisco, the city known for its vibrant arts scene, there are many art studios and passionate individuals thrive. Art enthusiasts would go to SFMOMA to explore artistic inspiration.

Engineering People

In Silicon Valley, engineers are one of the most common groups. Through research, it was observed that while many engineers may not have deep understanding about the arts, they still have had enjoyment in museum.

Family with Kids

For the kids, art museum is a new type of playground. SFMOMA attracts families in Bay Area looking to show arts to their kids and engage in interactive and educational experiences that can promote creativity.

User Persona

Art student

Ebony

San Francisco, CA

Goal

“I want to understand the artists and artworks to fully enjoy the exhibition. With deeper depth of understanding, enjoyment expand accordingly!”

Pain point

Searching around every paintings and artists takes extra time.

Hard to know what exhibitions are currently on view or not.

Software engineer

Jeff

San Jose, CA

Goal

“I seek new sources of excitement that can evoke my creativity and take me away from the work.”

Pain point

Getting bored on typical ways of displaying artworks in art museum

Mom of two sons

Olivia

Berkeley, CA

Goal

“I want to visit museums with my kids on weekends. I hope museum to be easy to access for both parent and kids.

Pain point

Kids don’t like to wait in line to get a ticket

Frustrated when it’s hard to find museum facilities

Ideation

Low Fidelity Sketches

I started with drawing interface with potential solutions to organize my thoughts and flows.

User Flow

↑ Click to see the image!

Mid-Fi Wireframe

Medium Fidelity Wireframe Design

After ideation sketches, I designed mid-fi wireframes to check interactions and flows between different screens on usability testing.

Testing and Iterations

Usability testing and Insights

I conducted usability testing with three participants who are matching with the persona. I found priority issues through testing and I made three different versions of iterations until I make the Final Design.

Wireframe 1

Iteration 2

Iteration 3

Final Design

Priority issues

Finding ticket and artist information was not easy to re-access.

Overlapping title on the image caused legibility issues.

Bottom navigation with similar icons without text was confusing.

Developments

Built fast access buttons for 'My Ticket' and artist information.

Changed exhibition card layout with enlarged image and text.

Simplified navigation with four features with icons and texts.

Iteration Insights

01

Establish a clear hierarchy among many informations depends on user needs, prioritizing the most important to the least.

02

Ensure legibility to keep users' attention; if the text or icon requires extra effort to read, it fails in accessibility.

03

Simplify complexity to prevent user exhaustion. Intuitive visualization significantly improves the user experience.

Creating Consistency

Design System

I created a comprehensive design system that illustrates what was used in the final design.

This allowed me to maintain unified brand consistency by organizing standardized design elements, components, and guidelines

↑ Click to see enlarged image!

Design Concept

Final Design

Discover art

Learn about artist and artwork

Home

Exhibition Information

About Artist

Artwork Description

AR Experience

Find and make it into collection

AR Library

Artwork Hint

AR Information

AR Design process

01

02

03

To conduct usability testing of the AR experience, I created an AR prototype.

Used Spline for 3D animation and Photoshop for image editing.

Applied GIF on Andy Warhol’s artwork in Spark AR.

Schedule ahead and pass the line

Easy purchase and save ticket in app

Schedule Visit

Ticket Type

Order Detail

Payment Method

My Ticket

Location-aware map

A Shortcut navigation guide to the destination

AR Nearby

Search Artist or Artwork

Introduce Re-designed SFMOMA

Landing and login

Landing

Login

Redesign Improvements

Major Improvements

I made three major improvements comparing to current SFMOMA application.

01

Home

Ineffective

design system

Oversized card with overlapping text on image discourage usability.

Lack of clarity

Outdated exhibition information cause confusion.

BEFORE

REDESIGN

Exhibition organization

Allow user to see exhibitions availability by time.

Unified Information

Exhibition card with layout system for better legibility.

02

Exhibition

Preview

Ambiguous CTA button

The CTA button 'Begin' is not obvious what to imply.

Text and image ratio

One image and loads of text.

BEFORE

REDESIGN

Preview images

Images enhance the visibility.

They draw attention to watch the exhibition.

Information hierarchy

Following to frequency of use, audio guide and location are placed on top of description.

03

Map

Flat and small image

Lacking on contents within the low pixel image.

BEFORE

REDESIGN

Intuitive keywords

Important museum facilities buttons for the fast access.

Shortcut navigation

Location-aware map guide users to destination in shortest time.

Lessons

Takeaways

01

Iteration always comes with improvements

While working on this SFMOMA Redesign project, I made a lot of changes and countless decisions. The iteration process was not always happy but it taught me how to refine the interface design, address accessibility concerns, and deliver a more satisfying experience to users by usability testing by incorporating their feedback on subsequent iterations.

02

Remind the point to do not get lost in the middle

It’s easy to lose the initial goal. The question that continuously resonated with me was, "How can I make art accessible and enjoyable for everyone?". This prompted a journey of exploration, leading to solutions that introduced the gamified AR experience. Through this approach, new form of storytelling was introduced, adding enjoyment and encouraging a deeper understanding and making connection with artwork.

Further Steps

01

Can't wait to see real-life demo of AR artwork

While creating the AR prototype with Spark AR, I became curious about how it would function in the museum setting. This project sparked my interest in learning Unity and exploring other 3D/AR programs. I'm looking forward to see taking partnership with artist and work with engineers who can bring this project to real-life!

02

Explore gamification techniques

One of the challenges that I faced was considering how to promote user engagement with AR feature. I realized interface and research for game should focus on how to make users more engaging. I want to spend more time exploring gamification techniques that can encourage visitors to collect artworks and stay with the app throughout their museum visit.

©2024 Biju baek

Go Back To Top

Thanks for visiting!

To fully enjoy this website, recommend to view on desktop.
\Made with love and a lot of coffee © 2024 Biju Baek

Let's connect!